Thursday, 29 December 2011

Lockdown

Well, Lockdown. I started work on Lockdown back in 2007, before I even went to university. It turned quickly into a sprawling epic of space, crime, magic and murder. Frequent, frequent murder. You see, Lockdown was the first time that I'd tried to actually write down one of my role-play games into story form. My group for this game were Andy, Marsh, Ade, Dave and Jon.

I figured, why not? My part in this game was that of ST, which means Storyteller, so surely it'd fit into a novel, right? Kinda. I mean, there was a lot from the game that simply didn't make it into the novel, there was a lot of trimming and subtle character alterations, mainly because I had no idea what my players were doing half the time. Not sure they did either.

What I recall most fondly about the game of Lockdown was that I had a nice, neat plot laid out, I had options for them and where I wanted them to go and what I wanted them to do... then they shot it all in the first session and all I could think to do afterwards was let them do what they want and I'd try to kill them every week. That's how the game worked, really.

So yeah, Davan, T, Grissom, Torn, Shore Bound and Twitchy. They were a motely crew of murderous scum whose morals were so ambiguous that half the time they were as likely to attack their allies as they were their enemies, but always come up with a reasonable justification for it during or slightly afterwards. These were my heroes, and I had to define my story around them.

To be honest, I'm still proud of what I managed to pull out of that game and try and forge into a coherent story. On the isolated space station of Neutral 3, a Lockdown means being trapped on the station while a war rages in the cold void of space around them. It can last for days or it can last for years. For our protagonists, it lasted around six months and Lockdown is the story of just what they had to do to survive within those sealed walls. With crime lords, gangers, witches and freaks, it's no surprise that these guys left a bloody swathe behind them. And it was fun.

WUTHERING HEIGHTS.

This was not fun. I've never read the book, but I'm told by everyone who has that it's a painful, dark, dreary, bitter story about horrible people who eventually all get what they deserve. Or so I'm informed. I think my brother described it as a book that hates people. If so, then they've completely captured it for this adaptation.

This was a dark, dreary, dragging, demorilising film (I couldn't think of any more D-words, but imagine a few more downheartening ones on top) that simply made me want to get up and walk out of the cinema. There was nothing worth watching in this film apart from maybe the girl that played the younger Cathie, she was good.

Oh, and all the dog murder. Not cool.

Overall, I'd recommend to completely avoid this film. It's a dreadful, depressing film that will only serve to make you loathe humans more than you thought possible. The directional style was jarring and uncomfortable to watch, the performances seemed half-arsed most of the time and I just can't talk about it anymore.

Avoid. Avoid at all costs, my friends.

When I get back from work: We Have A Pope.

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